The Order: 1886 - political change, technology revolution and what its creators had in mind

By Tim Biggs
Updated April 26 2015 - 10:18am, first published February 20 2015 - 2:18pm
The game's London 1886 is suitably grubby, smoggy and dark, but also features unexpectedly advanced technology like walki-talkies.
The game's London 1886 is suitably grubby, smoggy and dark, but also features unexpectedly advanced technology like walki-talkies.
Myth meets reality: Galahad at the round table.
Myth meets reality: Galahad at the round table.
Taking cover: familiar but refined third-person shooting makes up the bulk of <i>The Order</i>'s gameplay.
Taking cover: familiar but refined third-person shooting makes up the bulk of <i>The Order</i>'s gameplay.
The Order 1886's game director Dana Jan and tech director Garret Foster were in Sydney this week to show their game to the media. Photo: Tim Biggs
The Order 1886's game director Dana Jan and tech director Garret Foster were in Sydney this week to show their game to the media. Photo: Tim Biggs

What if the events of history didn't happen for the reasons you think they did?

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